
The process for Nightmare began at a house party days before our 6th semester at Humber College. I was discussing the recording Kane did of his new EP over the Christmas break. It only took one sentence for the whistle to blow, the gates to open, I was off to the races. That sentence was: "I wouldn't be opposed to you making a music video for one of the songs."
We gathered a group of key creatives the following week - production designer, DOP, writer, etc. and presented them with my treatment paper. Kane set out a schedule we felt would work with school, since the full weight of the semester wasn't upon us yet. Two weeks pre-production, shoot everything over one weekend, and two weeks of post production. At the time it seemed completely reasonable, and we actually followed that schedule right up to the post production part.
One of the biggest mistakes I made was thinking I could animate the whole thing in photoshop, frame by frame. It would be doable, but it wasn't the right way to do it. Just days after the shoot, I was talking with Alex M about this, and he said we could do it all in AfterEffects instead. In hindsight, I should have had Alex on-set as the official animator, but like I said, I was still thinking I would do it all in photoshop.
I recruited Kurtis to help us, and together the three of us spent the next month and a half organizing animation meetings. We would going off and working on our parts of the song, and coming back to meetings to integrate all of our work. It was a gruesome process, mostly because it wasn't shot properly for the animation it required, but we pulled through.
We learn from our mistakes right? Because in that sense, I learnt more than any school semester in the process of making this music video. Click here to see the final product!